Potensi Augmented Reality sebagai Sarana Promosi Kolaborasi dan Kerjasama Siswa dalam Pendidikan Agama di SD

Abstract View: 123, PDF Download: 106

Authors

  • Muhamad Nur Faizi Putra Fuwa Universitas Negeri Yogyakarta
  • Linda Ayu Karisma Institut Agama Islam Negeri Ponorogo

DOI:

https://doi.org/10.32665/jurmia.v4i1.2707

Keywords:

Augmented reality, Kerjasama, Kolaborasi, Pendidikan Agama

Abstract

Religious education plays an important role in forming harmonious understanding and cooperation among students. However, challenges often arise in creating a learning environment that encourages collaboration and collaboration among students. In recent years, augmented reality (AR) technology has emerged as an innovative tool in education. This article aims to explore the potential of augmented reality in encouraging collaboration and cooperation among students in religious education. This research focuses on the use of augmented reality in the context of religious learning to create an environment that allows students to collaborate actively. By combining virtual and physical elements, augmented reality provides an immersive and interactive learning experience, and allows students to explore religious concepts in greater depth. An analysis of related studies that have been conducted in this field, serves to identify the benefits and challenges associated with using AR in creating a cooperative learning environment. In addition, discussions about strategy and pedagogy can be used to optimize the use of augmented reality in the context of religious education. By harnessing the potential of this technology, it is hoped that students will be able to have more meaningful and mutually supportive learning experiences, which in turn will strengthen their understanding of religion and promote wider intercultural cooperation.

References

Ainie, Siti Abdillah, Rickman Roedavan, and Leni Cahyani. 2023. “Interactive Learning Media Based Augmented Subtheme The Miracles Of Changes In Form And Objects For Students Of SDN Campaka 1.” e-Proceeding of Applied Science 9(3): 1313–19.

Amaliyah, Aam, and Azwar Rahmat. 2021. “Aam Amaliyah, Azwar Rahmat Attadib: Journal of Elementary Education, Vol. 5 (1), Juni 2021.” Journal of Elementary Education 5(1): 28–45.

Andis Indrawan, I Wayan, Komang Oka Saputra, and Linawati Linawati. 2021. “Augmented Reality Sebagai Media Pendidikan Interaktif Dalam Pandemi Covid-19.” Majalah Ilmiah Teknologi Elektro 20(1): 61.

Bistaman, Izwan Nurli Mat, Syed Zulkarnain Syed Idrus, and Salleh Abd Rashid. 2018. “The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia.” Journal of Physics: Conference Series 1019(1).

Darmawan, D. 2014. Inovasi Pendidikan Pendekatan Praktik Teknologi Multimedia Dan Pembelajaran Online. Bandung: PT Remaja Rosdakarya Offset).

Fatimah, Masni. 2021. “Media Pembelajaran Digital Sebagai Inovasi Pembelajaran Debat Dalam Forum Diskusi Pada Masa Pandemi Covid-19.”

Firda Zakiyatur Rofi’ah, and Zulfatul Azizah. 2021. “Implementasi Pembelajaran Matematika Materi Perkalian Kelas V Pada Metode Lattice Di Madrasah Ibtidaiyah (MI) Ar-Rohmah Glagahwangi Sugihwaras Bojonegoro.” Jurnal Riset Madrasah Ibtidaiyah (JURMIA) 1(1): 73–80.

Firmansyah, Mokh. Iman et al. 2023. “Pendidikan Agama Islam Dan Pembangunan Karakter Siswa Sekolah Dasar: Studi Eksplorasi.” EDUKASI: Jurnal Penelitian Pendidikan Agama dan Keagamaan 21(1): 46–58.

Fitri, Aulia, Mukh Nursikin, and Khairul Amin. 2023. “Peran Ganda Guru Pendidikan Agama Islam Dalam Membimbing Siswa Bermasalah Di SD Islam Al-Rasyid Pekanbaru.” Journal on Education 5(3): 9710–17.

Hanafi, Halid, La Adu, and Zainuddin. 2018. Ilmu Pendidikan Islam. Yogyakarta: Deepublish.

Jayawardana, H.B.A, and Rina Sugiarti Dwi Gita. 2020. “Inovasi Pembelajaran Biologi Di Era Revolusi Industri 4 . 0.” Prosiding Seminar Nasional Biologi di Era Pandemi Covid-19 6(1): 58–66.

Jeon, J, Min Hong, M Yi, and J Chuan. 2016. “Interactive Authoring Tool for Mobile Augmented Reality Content.” Journal of Information Processing Systems 12(4): 612–30.

Komariah, Nurul, and Ishmatun Nihayah. 2023. “Improving The Personality Character of Students Through Learning Islamic Religious Education.” At-Tadzkir: Islamic Education Journal 2(1): 65–77.

Mahartika, I., Iwan, I., Suttrisno, S., Dwinanto, A., Yulia, N. M., Andryanto, A., ... & Afrianis, N. 2023. Media Pembelajaran Berbasis Augmented Reality. ed. Abdul Karim. Medan: Yayasan Kita Menulis. https://isbn.perpusnas.go.id/Account/SearchBuku?searchTxt=Media Pembelajaran berbasis Augmented Reality&searchCat=Judul.

Mashudi, Mashudi. 2021. “Pembelajaran Modern: Membekali Peserta Didik Keterampilan Abad Ke-21.” Al-Mudarris (Jurnal Ilmiah Pendidikan Islam) 4(1): 93–114.

Mohd Fadzil, Mohamad Zulfadzli, and Noor Anida Zaria Mohd Noor. 2023. “Mengintegrasikan Augmented Reality Dalam Pembelajaran Bentuk 2D Dan 3D.” Journal of Engineering, Technology, and Applied Science (JETAS) 5(1): 12–22.

Munir. 2015. Multimedia Konsep & Aplikasi Dalam Pendidikan. Bandung: CV Alfabeta.

Mustaqim, Ilmawan. 2016. “Pemanfaatan Augmented Reality Sebagai Media Pembelajaran.” Jurnal Pendidikan Teknologi dan Kejuruan 13(2): 728–32.

Nurhasanah, Yeni, and Daniah Adjani Putri. 2020. “Pengembangan Media Pembelajaran Digital Berbasis Augmented Reality Pada Topik Klasifikasi Hewan Berdasarkan Habitatnya.” Multinetics 6(2): 86–98.

Özeren, Seçil, and Ercan Top. 2023. “The Effects of Augmented Reality Applications on the Academic Achievement and Motivation of Secondary School Students.” Malaysian Online Journal of Educational Technology 11(1): 25–40.

Pradnyana, I Ketut Andika, Ketut Agustini, and I Wayan Santyasa. 2021. “Pengembangan E-Modul Interaktif Kolaboratif Pada Mata Pelajaran Komputer Dan Jaringan Dasar.” Jurnal Jendela Pendidikan 1(04): 218–25.

Rafliyanto, Muhammad, and Fahrudin Mukhlis. 2023. “Pengembangan Inovasi Pembelajaran Pada Mata Pelajaran Pendidikan Agama Islam Di Lembaga Pendidikan Formal.” TARBIYATUNA: Kajian Pendidikan Islam 7(1): 121–42.

Rahmasari, Erisa Adyati, and Toto Haryadi. 2021. “Eksistensi Pameran Virtual Tugas Akhir Mahasiswa Dalam Sudut Pandang Difusi-Inovasi.” Jurnal Audience 4(02): 268–90.

Rasmani, Upik Elok Endang et al. 2023. “Multimedia Pembelajaran Interaktif Untuk Guru PAUD.” Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 7(1): 10–16.

Salsabila, U H, M S Aghnia, A Sholihin, and ... 2023. “Dinamika Teknologi Dalam Pendidikan Agama Islam.” Al Itibar: Jurnal Pendidikan … 10(1): 1–5.

Sari, Ahmad, and Destiana. 2022. “Studi Literatur Tentang Potensi Augmented Reality Sebagai Media Pembelajaran Sekolah Menengah Pertama.” Angewandte Chemie International Edition, 6(11), 951–952. 10(2): 114–21.

Sari, Indah Purnama, Ismail Hanif Batubara, Al Hamidy Hazidar, and Mhd Basri. 2023. “Pengenalan Bangun Ruang Menggunakan Augmented Reality Sebagai Media Pembelajaran.” Hello World Jurnal Ilmu Komputer 1(4): 209–15.

Sugiyono. 2015. Metode Penelitian Kualitatif, Kuantitatif Dan R&D. Bandung: Alfabeta.

Surjono, Herman Dwi. 2017. Multimedia Pembelajaran Interaktif. Yogyarakta: UNY Press.

Yani, Era. 2023. “Transformasi Teknologi Dalam Pembelajaran Di Era Revolusi Industri 4.0.” Jurnal PenKoMi : Kajian Pendidikan & Ekonomi 6(2): 68–75.

Downloads

Published

02-02-2024

How to Cite

Fuwa, M. N. F. P., & Karisma, L. A. (2024). Potensi Augmented Reality sebagai Sarana Promosi Kolaborasi dan Kerjasama Siswa dalam Pendidikan Agama di SD. Jurnal Riset Madrasah Ibtidaiyah, 4(1), 31–40. https://doi.org/10.32665/jurmia.v4i1.2707
Abstract View: 123, PDF Download: 106