PROGRAM PENGUATAN KOMPETENSI GURU DALAM PENILAIAN DIGITAL MELALUI APLIKASI KAHOOT

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Authors

  • Fitriyeni Fitriyeni Universitas Islam Riau

DOI:

https://doi.org/10.32665/mafaza.v6i1.5807

Keywords:

Aplikasi, Kahoot, Penilaian Digital, Pembelajaran, Pemberdayaan

Abstract

Education in the digital age requires transformation in all aspects of the learning process, including in terms of learning outcome assessment. Advances in information and communication technology have opened up great opportunities for educators to create more innovative, interactive, and enjoyable assessment systems. One digital platform that can be used in assessing student learning outcomes is the Kahoot application. Kahoot is a game-based application where users can create quizzes, surveys, and interactive discussions. The purpose of this PKM activity is to provide assistance to teachers in using the Kahoot application as a form of digital-based learning assessment. The partner in this PKM activity is SDN 120 Pekanbaru-Riau. The PKM activity method consists of providing assistance to teachers in creating learning outcome assessments using the Kahoot application. The stages of the activity carried out include: planning, implementation (providing Kahoot application material, practical activities in creating assessments using the Kahoot application, practising the Kahoot application created by teachers) as well as evaluation and reflection. The results of the activity showed that all teachers were able to develop digital learning assessments using the Kahoot application. Teachers are also able to practise using the Kahoot application in their teaching. Each teacher successfully compiled an assessment quiz consisting of 10 questions in accordance with the learning material. This PKM activity can serve as a solution for teachers at SDN 120 Pekanbaru in producing digital assessment forms that.

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Published

2026-04-04
Abstract View: 3, PDF Download: 6