Integrasi Teknologi Immersive Learning dalam Pembelajaran Sekolah Dasar
Abstract View: 270, PDF (Bahasa Indonesia) Download: 337DOI:
https://doi.org/10.32665/jurmia.v4i2.3349Keywords:
Integrasi Teknologi, Augmneted Reality (AR), Virtual Reality (VR)Abstract
The ongoing advancement of technology continues to enrich new media for creating a more engaging learning environment. Immersive learning technologies, such as Augmented Reality (AR) and Virtual Reality (VR), have transformed the educational landscape by offering increasingly interactive and in-depth learning experiences. This study aims to evaluate the effectiveness of interactive learning technologies in enhancing students' understanding and engagement in elementary schools, as well as to identify the challenges encountered when using these technologies. The method employed in this paper is a literature review to gather information and research results related to the investigated theme. The findings indicate that the use of Virtual Reality (VR) and Augmented Reality (AR) in education can improve students' motivation, conceptual understanding, and critical thinking skills. Virtual Reality (VR) allows students to experience an immersive learning environment, while Augmented Reality (AR) enriches lesson material with interactive elements that support the visualization of complex concepts. The use of immersive learning technologies in the educational context has proven to be effective and comprehensible for students and holds significant potential for enhancing the quality of education. However, it requires careful planning and support for effective implementation.
References
Aditama, P. W., Nyoman Widhi Adnyana, I., & Ayu Ariningsih, K. (2021). Augmented Reality Dalam Multimedia Pembelajaran. Prosiding Seminar Nasional Desain Dan Arsitektur (SENADA), 2(July), 176–182.
Altun, H. K., & Lee, J. (2020). Immersive Learning Technologies in English Language Teaching: A Meta-Analysis. International Journal of Contents, 16(3), 155–191. www.ijcon.org
Arini, R. E. (2023). Merangkul Teknologi: Mengintegrasikan Realitas Virtual dalam Pengalaman Pembelajaran. Jurnal Pendidikan West Science, 01(06), 350–356. https://wnj.westscience-press.com/index.php/jpdws/article/view/458
Crisdian, H. A., Prawistyasari, A., Kesehatan, F. I., Kusuma, U., Surakarta, H., Farmasi, F., & Budi, U. S. (2023). Abdimas Siliwangi Abdimas Siliwangi. 6(1), 83–89.
Efendi, R., Jambak, M. I., & Marlina, L. (2024). Pelatihan Media Pembelajaran Online Untuk Mata Pelajaran Matematika Bagi Guru Sekolah Menengah Pertama. 70–81.
Firgiyana, D., & Utomo, A. C. (2024). Jurnal Cakrawala Pendas THE IMPLEMENTATION OF AUGMENTED REALITY-BASED LEARNING MEDIA ON CIVICS SUBJECT TO INCREASE LEARNING is able to prepare students to become citizens who are strongly committed and consistent in ( Magdalena et al ., 2020 ) Civics Educ. 10(2), 346–358.
Han, I. (2020). Immersive virtual field trips in education: A mixed-methods study on elementary students’ presence and perceived learning. British Journal of Educational Technology, 51(2), 420–435. https://doi.org/10.1111/bjet.12842
Januar Abwina Tassa, T. (2024). Augmented Reality Mengubah Pendidikan Dasar: Era Baru Pembelajaran Interaktif. Indonesian Journal of Applied Technology, 1(3), 1–17. https://journal.pubmedia.id/index.php/ijat
Kuhail, M. A., Elsayary, A., Farooq, S., & Alghamdi, A. (2022). Exploring Immersive Learning Experiences: A Survey. Informatics, 9(4). https://doi.org/10.3390/informatics9040075
Kuntari, A. B. (2022). Pengembangan Model Pembelajaran Berbasis Web: Digizen Learning untuk Meningkatkan Pemahaman Kewarganegaraan Digital di SD XYZ Bogor. Eligible : Journal of Social Sciences, 1(1), 11–31. https://doi.org/10.53276/eligible.v1i1.19
Li, F., Cheng, L., Wang, X., He, X., & Wang, Y. (2023). The Effects of Spherical Video-Based Virtual Reality and Conventional Video on Students’ Descriptive Writing Achievement and Motivation: A Comparative Study. SAGE Open, 13(3), 1–11. https://doi.org/10.1177/21582440231193822
Liu, R., Wang, L., Lei, J., Wang, Q., & Ren, Y. (2020). Effects of an immersive virtual reality-based classroom on students’ learning performance in science lessons. British Journal of Educational Technology, 51(6), 2034–2049. https://doi.org/10.1111/bjet.13028
Mardoyo, E., Lubis, M., & Bhaskoro, S. B. (2022). Evaluasi Virtual Reality Menggunakan Technology Acceptance Model (TAM) Terkait Dunia Metaverse. Jurnal Sistem Cerdas, 5(3), 182–194. https://doi.org/10.37396/jsc.v5i3.250
Parta, A. M., S, N. A. A. S., & Kunci, K. (2021). Penggunaan Teknologi Augmented Reality ( AR ) dalam Pembelajaran Pendidikan Kewarganegaraan di SD : Memperkaya Pengalaman Belajar Siswa.
Pranoto, A., & Zakariyah, M. (2023). Peran Augmented Reality dalam Memperkenalkan Organ Pencernaan Manusia pada Anak Sekolah Dasar. 4(3), 1235–1244. https://doi.org/10.30865/klik.v4i3.1441
Putra, A. K., Soekamto, H., Masruroh, H., Handoyo, B., Huda, I. A. S., & Syaibana, P. L. D. (2022). Pelatihan Gamification Berbasis Game-Based Virtual Learning Environment Sebagai Penunjang Immersive Learning. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 6(4), 2075. https://doi.org/10.31764/jpmb.v6i4.12084
Ridwan, M., AM, S., Ulum, B., & Muhammad, F. (2021). Pentingnya Penerapan Literature Review pada Penelitian Ilmiah. Jurnal Masohi, 2(1), 42. https://doi.org/10.36339/jmas.v2i1.427
Rinaldi, R., Fahmi, K., & Masyitah, M. (2024). Tinjauan Literatur: Pemanfaatan Teknologi Augmented Reality sebagai Media Pembelajaran Interaktif Di Tingkat Sekolah Dasar. Likhitaprajna Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan Universitas Wisnuwardhana, 26(1), 20–28. https://doi.org/10.37303/likhitaprajna.v26i1.279
Safar, F., & Abdul Raman, N. A. (2021). Pendidikan Interaktif: Penerokaan Virtual Reality (VR) Dalam Visualisasi Model Seni Bina. ANP Journal of Social Sciences and Humanities, 2(2), 26–38. https://doi.org/10.53797/anpjssh.v2i2.4.2021
Safwan, A. A., & Santamaggala, C. K. S. (2024). Mengoptimalkan Literasi Siswa Di Era Digital: Peran Dan Inovasi Pembelajaran Berbasis Teknologi. Cendekia Pendidikan, 4(6), 48–58. https://ejournal.warunayama.org/index.php/sindorocendikiapendidikan/article/view/769
Sahida, N. N., Rokmanah, S., & Syachruroji, A. (2023). Nabila Nur Sahida, Siti Rokmanah, Ahmad Syachruroji, Literature Review: Pemanfaatan Teknologi dalam Pembelajaran di Sekolah Dasar,Volume 08 Nomor 03, Desember 2023. Pendas : Jurnal Ilmiah Pendidikan Dasar, 08(3), 3491–3503.
Shabir, A. (2022). Ujicoba Penggunaan Teknologi Virtual Reality sebagai Media Pembelajaran. Jurnal Pendidikan Tambusai, 6(1), 696–702.
Sugiarso. (2024). Penerapan Teknologi AugmentedReality Dalam Menyajikan MateriPembelajaran Untuk MeningkatkanMinat Belajar Siswa. Jurnal Review Pendidikan Dan Pengajaran7, 7(2), 4999–5004.
Tohir, A., Handayani, F., Sulistiana, R., Wiliyanti, V., Arifianto, T., Husnita, L., & Siswa, P. (2024). Augmented Reality Dalam Proses Pemahaman. 7, 8096–8102.
Wibowo, A. T. (2021). Strategi Penerapan Augmanted Reality dalam Pembelajaran Literasi Sain Digital untuk Meningkatkan Kemampuan Berpikir Siswa Didik Selama Pandemi Covid19. Prosiding Nasional Pendidikan …, 196–202. https://prosiding.ikippgribojonegoro.ac.id/index.php/Prosiding/article/view/1159
Wira Yuda, U., Rhamadani, M., Pratama, M. B., & Sutabri, T. (2024). Implementasi Metaverse pada Proses Pembelajaran. IJM: Indonesian Journal of Multidisciplinary, 2, 115–121. https://journal.csspublishing/index.php/ijm
Yuliyanti, M., Agustin, A., Utami, S. D., Purnomo, S., & Wijaya, S. (2024). Jurnal Inovasi Pendidikan. 6(1), 634–649.
Zulfikri, A. (2023). Dampak Implementasi Teknologi Virtual Reality dalam Pembelajaran Matematika pada Siswa Sekolah Dasar di Kabupaten Sukabumi. Jurnal Pendidikan West Science, 01(06), 258–265.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Lovandri Dwanda Putra, Ahmad Jafar Shiddiq Shiddiq, Iqmal Khafi, Bagas Nugroho
This work is licensed under a Creative Commons Attribution 4.0 International License.